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[国外教程] Rigging a 2D Character in Unity Using IK

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admin 发表于 2018-12-24 00:48:02 | 显示全部楼层 |阅读模式

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Rigging a 2D Character in Unity Using IK
Info:
Unity have enhanced their 2D components with bone animation for sprites, including the use of inverse kinematics rigs. To get your characters to have some traction within their environment, you need to know how to set up characters so they can be controlled by objects outside their hierarchy. In this course, Rigging a 2D Character in Unity Using IK, you will gain the ability to set up a character so that it’s feet never miss the ground when being controlled by a player. First, you will learn how to assemble a 2D character from sprites, and set up those sprites to be controlled by nones. Next, you will discover how to integrate particle systems with sprites. Finally, you will explore how to create a handful of small rigging components of your own to drive objects outside the character’s hierarchy, and keyframe a 2d character walk cycle that dynamically adapts its footsteps to undulating terrain. When you’re finished with this course, you will have the skills and knowledge needed to adapt these concepts to creating a 2D Inverse kinematics rig of your own. Software required: Unity.用IK操纵二维字符
信息:
Unity已经通过精灵的骨骼动画增强了他们的2D组件,包括使用反向运动学钻机。为了使您的角色在其环境中具有某种吸引力,您需要知道如何设置字符,以便它们可以由其层次结构之外的对象控制。在这门课中,使用IK操纵一个2D角色,你将获得设置一个角色的能力,这样当被玩家操控时,它的脚就不会错过地面。首先,您将学习如何从精灵中组装一个2D字符,并将这些精灵设置为无人控制。接下来,您将发现如何将粒子系统与精灵集成。最后,您将探索如何创建自己的一些小操纵组件来驱动角色层次结构之外的对象,以及关键帧二维字符遍历循环,该循环动态地调整其脚步以适应起伏的地形。当你学完这门课程后,你将拥有必要的技能和知识来适应这些概念,从而创建你自己的2D逆运动学钻机。软件要求:统一。
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