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Game Asset Creation with Houdini – Season 2 – Procedural Buildings

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Duration 7h 30m Project Files Included MP4
Game Asset Creation with Houdini – Season 2 – Procedural Buildings
Info:
Requirements
– Side FX Houdini 16
What you’ll learn:
– Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone.
Course description
Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.
User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you’re looking to step into the awesome procedural modelling world – this is the course for you!
Who this course is for:
– Houdini users, game developers, level designers, 3D artists.
·Video format: mp4
·Video resolution: 1280x720p
·.vtt Eglish(Auto-generated) subtitle file for each video
持续时间7小时30米项目文件包括MP4
Houdini游戏资产创建-第2季-程序建筑
信息:
要求
–侧边Fx Houdini 16
你将学到什么:
–学生将能够快速创建模块化、程序化生成的游戏环境道具,并具有一致的风格和基调。
课程描述
在胡迪尼创建一个程序化构建工具。从开始到结束,我们在Houdini 16.5中创建了一个曲线驱动的建筑创建工具,并使用强大的Houdini引擎将完成的资产部署到Unity中!本课程涵盖一系列中间技术,包括对每个循环的深入了解,以及使用houdini vex操作属性的初学者指南。
用户驱动的参数确保没有两个建筑看起来相似,程序生成的紫外线坐标确保您的材料总是完美的!每一步都被捕捉到了,没有什么可以跳过,所以如果你想进入一个令人敬畏的程序建模世界,这是你的课程!
这门课程是为谁开设的:
–胡迪尼用户、游戏开发商、水平设计师、3D艺术家。
·视频格式:MP4
·视频分辨率:1280x720p
·每个视频的.vtt eglish(自动生成)字幕文件
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