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Houdini Game Art – Create foliage for Games with Houdini

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cx5s4sv2j2v45115.jpg

Duration 3h Project Files Included MP4
Houdini Game Art – Create foliage for Games with Houdini
Info:
Details
·Duration: 3 hours
·Video format: mp4
·Video resolution: 1280x720p
·.vtt Eglish subtitle file for each video
·Source files zipped
Requirements
– Houdini 16.5+ (FREE apprentice version) – Houdini 17 Works too
– Beginner Level in Houdini
– Substance Designer knowledge, but Photoshop works too.
– 3D Modeling package (3ds Max, Maya, Blender…)
What you’ll learn:
– Create a useful ivy generator than can be expanded upon
– How to use Houdini to complete a task faster in a production environment
– Understanding how to control objects copy in Houdini (Orientation attributes)
– Create Realtime foliage meshes
Course description
This course will take you through the step necessary to create realtime foliage using Houdini.
Starting from reference pictures, we will use Houdini to create a useful Ivy Tool that could be expanded into a more Generic Vegetation Tool.
The main focus of this course will be HOUDINI. You don’t need an advanced knowledge, this course is great for Houdini beginners who want practice procedural modeling in a real production way instead of doing more abstract tutorials. You can use this course as an excuse to finish your first Houdini project, that will take you from beginner to a more intermediate skill level with Houdini.
I will show a typical production workflow from the “real world” that you can use directly in a video game production. We will take shortcuts, and do thing as fast as possible, the goal being the end result.
By the end you should have a idea of how you can integrate Houdini in your video game art pipeline, and have some cool assets you can show off in Unreal or Unity or any engine, and maybe, this will be your first game art assets made with the help of Houdini !
You wil be provided with the final Houdini file used in this tutorial.
NOTE : Even though I use Substance Designer and 3ds Max in this tutorial, their are not mandatory, and can be easily replaced other similar software.
Who this course is for:
– You know a bit of Houdini but would like finally use it in a concrete way
– You are an artist who want to use Houdini procedural capabilities to get the job done faster
– Game Artists curious about adding a bit of proceduralism in their workflow
持续时间3h包括MP4的项目文件
胡迪尼游戏艺术-为胡迪尼游戏制作树叶
信息:
细节
·持续时间:3小时
·视频格式:MP4
·视频分辨率:1280x720p
·每个视频的.vtt eglish字幕文件
·压缩源文件
要求
–houdini 16.5+(免费学徒版)–houdini 17也可以工作
–胡迪尼初级水平
–物质设计师的知识,但photoshop也可以。
–三维建模软件包(3dsmax、maya、blender…)
你将学到什么:
–创建一个有用的常春藤发电机
–如何使用Houdini在生产环境中更快地完成任务
–了解如何控制Houdini中的对象复制(方向属性)
–创建实时树叶网格
课程描述
本课程将带您完成使用houdini创建实时树叶所需的步骤。
从参考图片开始,我们将使用houdini创建一个有用的常春藤工具,它可以扩展为更通用的植被工具。
本课程的重点是胡迪尼。您不需要高级知识,本课程对于希望以实际生产方式练习过程建模而不是进行更抽象的教程的霍迪尼初学者非常有用。你可以用这个课程作为完成你的第一个houdini项目的借口,这将使你从初学者到一个更中级的houdini技能水平。
我将展示一个来自“真实世界”的典型制作工作流,您可以直接在视频游戏制作中使用。我们将走捷径,尽可能快地做事情,目标是最终的结果。
到最后,你应该知道如何将胡迪尼融入你的视频游戏艺术管道,并拥有一些酷的资产,你可以在虚幻或统一或任何引擎中炫耀,也许,这将是你的第一个游戏艺术资产与胡迪尼的帮助下!
您将获得本教程中使用的最后一个houdini文件。
注意:尽管我在本教程中使用了Substance Designer和3DS Max,但它们不是必需的,可以很容易地替换其他类似的软件。
这门课程是为谁开设的:
–你知道一点胡迪尼,但最终还是想用一种具体的方式。
–你是一个艺术家,想利用胡迪尼的程序能力更快地完成工作。
–游戏艺术家对在他们的工作流程中加入一些程序主义感到好奇。
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