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Pixologic ZBrush 4R7 P3 Win-MacOSX(包含苹果版本)

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ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。
围绕着这项原则进行设计,在 ZBrush 中的菜单以非线性和自由模式的方法共同工作。 这有利于三维模型,二维图像和2.5维 Pixols 以新的和独特的方式进行互动。
ZBrush 提供了强大的工具,可以让用户快速勾画出一个二维或三维的概念图,然后采用这一想法直至完成。用户可以使用 ZBrush 的照明和大气功能直接创建真实的渲染效果。通过使用许多强大的输出选项可以轻松配置模型,进行三维打印或者在其他数字应用程序中使用。
ZBrush 用户能够通过软件强大的处理性能,在包含数以百万计多边形的模型上雕刻和绘画,而无需担心购买昂贵的显卡。正是由于这个原因,ZBrush 的用户覆盖了从艺术爱好者到大量的电影和游戏工作室的制作人员。
没有技术障碍和陡峭的学习曲线,因为它就像是艺术家熟悉的雕刻和绘画工具。立刻下载完整的试用版,你会明白为什么 ZBrush 是一个艺术家用于创作的工具。
Pixologic ZBrush 4R7 P3 Win/MacOSX | 1.01Gb / 862 MB
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out.
Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.
Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine’s computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time!
ZModeler
With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!
Multiple Instances and Infinite Details
Instances and Details
With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.
Render with Complete Details
With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.
ZBrush To KeyShot
With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available2.
The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures -- and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it!
and More...
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